Herald of Green Light
LIGHT 2

Herald of Green Light

  • Archetype:
  • Herald

  • ATK:
  • 300

  • DEF:
  • 500

  • View:
  • 4545




When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.




 
 
AI Power Analysis
Hand trapConfidence: MediumEvaluated Oct 8, 2026
53± 6/ 100
Power Score
Intrinsic 54
Deck 53

Herald of Green Light — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 53 · Meta: provisional
  • Primary role: Hand trap · Secondary: Negation/Interaction

Why it scores here

The card's value is a hand-only Quick Effect that negates one Spell activation and destroys it, paid by sending itself and one other Fairy from hand to the GY. That interaction carries most of the weighted score, while the 2-card cost and the Spell-only target hold the axis to the middle. Its 300 ATK and Level 2 body earn no points on their own, and with no combo evidence there is no conversion credit. The 400-deck sample and 68-archetype spread confirm it is easy to access and portable across homes, but that frequency is not counted as intrinsic strength.

Axis scores

Axis Score Evidence
Accessibility 55 Runs 2.09 copies on average in all 400 sample decks and is hand-live, but needing a second Fairy in hand limits reliability; no combo starter data (observed; inferred from text).
Combo & Conversion 15 No recorded boards (combo data total 0), and the effect negates rather than builds, so this axis stays low (inferred from text).
Resource Economy 20 Negating a Spell costs two cards from hand (itself plus a Fairy) for one opponent card destroyed, a net -1 with no recovery (verified from card text).
Effect & Interaction 55 Quick Effect negate plus destroy on any Spell activation is strong when it applies, but it is narrow to Spells and has no monster, Trap or effect reach (verified from card text).
Material Utility 25 Level 2 LIGHT Fairy body is a plausible generic material, but the effect is only used from hand and no material stats exist in the evidence (inferred).
Resilience & Flexibility 40 Hand-only, so it dies to hand disruption, but it is multi-copy and usable across many archetypes with no board or GY dependency (observed; inferred).
Deck-Building Efficiency 65 Single-copy-to-triple-copy generic card with no garnet or lock; the Fairy-in-hand requirement is the only restriction (observed, verified from text).

Calculation

Weight profile: Primary role Hand trap (no blend; secondary Negation/Interaction is already covered by the hand-trap profile). Intrinsic ≈ 54, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, hand-only Quick Effect that negates and destroys any Spell activation
  • Generic Fairy requirement with no archetype lock, so it moves between many homes (68 archetypes)
  • Runs 2 to 3 copies with no garnet cost; easy to slot

Weaknesses

  • Spell-only interaction; no reach against monsters, Traps or effects
  • 2-card cost for a 1-card negate; net card disadvantage
  • Requires a second Fairy in hand, which limits reliability
  • No combo or material evidence to earn conversion credit

Counters / choke points

  • Monster effects and Trap activations, which this card cannot respond to
  • Hand disruption or discard that removes the card or the second Fairy before the Spell resolves
  • Opponent plays that do not use a Spell

Best use

Hand trap (Spell negate) in Fairy-friendly hands. Decks: Herald, Darklord, Gem-Knights, Melodious, Power Patron.

Evidence & gaps

  • Verified: Level 2 LIGHT Fairy, 300 ATK / 500 DEF, Herald archetype (card); Quick Effect: when opponent activates a Spell, send itself and 1 other Fairy from hand to GY, negate and destroy (card text); Legal copies listed for DuelLinks only: 1 (banlist data); Copies per deck avg 2.09, max 3 across the 400-deck sample (deck data)
  • Observed: Appears in 400 of 400 sample decks across 68 archetypes; Darklord 20.2%, Gem-Knights 12.5% (deck data); Top partner Herald of Orange Light in 99.5% of decks (deck data); Gameplay type 7 holds 64.2% of decks (deck data)
  • Inferred: Hand trap role: the Spell-only negate costs two cards and is used on the opponent's turn (text and rubric); Material value is generic from Level 2 Fairy body, but only usable outside the hand as a fallback (text inference)
  • Data gaps: No combo evidence (combo data total 0), so combo conversion and starter/material shares are text-only inference No usage statistics (StatisticsCard rows absent) Guide mention does not name this card; its featuring section's co_card_ids omit 21074344, so it is not usable evidence Legal copies given for DuelLinks only; TCG, OCG and MasterDuel legality and banlist status unknown The card appears in 400 of 400 sample decks (decks running it in the Main Deck equals total decks), which is unusually universal and may reflect sample construction; treated as frequency only (Guardrail 3) No role hints set; role is from text alone











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